Auteur : Daniel Christian
Date de l'info : 29 juin 2015
Essentially, AR describes the way in which a device (such as a smartphone camera, wearables like Google Glasses, or a videogame motion sensor) uses an application to “see” the real world around us, and overlay augmented features onto that view.
These augmented features are aimed at adding value to the user’s experience of their physical environment.
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