Games and the Internet: Fertile Ground for Cultural Change

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Auteur : Edward Castronova
Date de l'info : 6 novembre 2014

Online games are an economic and social force. There are games for education, games for science, games for health, and games for public policy, and the commercial digital game sector remains very strong. But can games change the world?

Yes. Cultural change is not magic. It proceeds according to known forces involving expectations and behavior. And these things can be affected by games. Games are structures in which people play – and play is believed by many scholars to be a critical driving force in social and cultural affairs.

When people play, they step formally into a world of make-believe, and in this make-believe world, anything is possible. Play is a collective fantasy in which people can become aware of new possibilities for the culture of the real world.

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