Gamification: Passing Trend or Pathway to Workplace Productivity?

Cet article a été vu (413) fois.
Source : www.thestreet.com
Auteur : Gina Ragusa
Date de l’info : 2 mai 2016

game handBusiness owners and CEOs are constantly searching for ways to remain competitive, keep employees engaged and boost productivity. Incentives, internal contests and training have often been used, but more recently companies are taking a closer look at the emerging phenomenon …

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Seekhana launches new eLearning & social platform for video game development

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Source : electronicsnews.com.au
Auteur : Electronics News
Date de l’info : 26 avril 2016

With a pedigree of over 20 years in the computer games business, the management team behind Seekhana is deeply passionate about training the next generation of developers for their industry. Drawing on experience from major players such as Hasbro, Square …

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10 Ways the Internet Is Gamifying Real Life (for Better or Worse)

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Source : www.hongkiat.com
Auteur : Victor Balasa
Date : non renseigné

gamification-introEver since the dawn of modern gaming, we’ve been a bit more drawn to worlds that mimic life rather than flout its rules. Games are more gripping when they give us access into corners of the real world which we …

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Learnification Of Gaming

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Source : elearningindustry.com
Auteur : Marek Hyla
Date de l’info : 28 juillet 2015

learnification-of-gamingGamification of learning is a well known concept; we use artifacts known from games to motivate people to learn. In this article I would like to discuss a contradictory idea: Learnification of gaming. Thinking about it I am wondering how …

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Irish tech start-up JamJou combines gaming and training with new application

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Source : www.businessandleadership.com
Auteur : Sorcha Corcoran
Date de l’info : 12 janvier 2015

w640 (11)JamJou applies the use of gaming mechanics to enhance employee engagement with training and retention of information and is currently being used for customer service, sales and product training. A cloud-based system, JamJou is one of the first training tools …

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Remarkable open source and Linux games in 2014

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Source : opensource.com
Auteur : Robin Muilwijk
Date de l’info : 27 décembre 2014

Gaming for healthcareHello, open gaming fans! In this week’s edition we look back at all of the news and stories in 2014 that we covered for open source and Linux games! Gaming hardware We’ve covered quite a bit on this topic in …

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E-Learning Software Tops Educator Shopping List

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Cet article a été vu (378) fois.
Source : thejournal.com
Auteur : Dian Schaffhauser
Date de l’info : 15 décembre 2014

online-learningWhen it comes to choosing what technology will be added to schools, e-learning and classroom management top the list. While half of schools already use e-learning software and online homework portals, another 29 percent expect to add or update that …

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Jeux et informatique pour renforcer le niveau des élèves en mathématiques

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Source : www.lefigaro.fr
Auteur : Marie-estelle Pech
Date de l’info : 4 décembre 2014

Government Assistance Programs Aid Underprivileged Communities In New York StateNajat Vallaud-Belkacem, la ministre de l’Éducation nationale, annonce plusieurs mesures pour «donner le goût des maths» aux enfants. Forte du constat que l’innumérisme constitue, comme l’illettrisme, un problème majeur, Najat Vallaud-Belkacem, la ministre de l’Éducation nationale, a décidé de «relever …

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Online, gamified learning is where it’s at in education

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Source : www.cio.com.au
Auteur : Rebecca Merrett
Date de l’info : 20 octobre 2014

Being a leader in the education technology space is more than just hooking up students with Internet access and publishing content online. For the founder of MCI Institute, Denise Meyerson, it’s about using technology to shake up conventional teaching methods …

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Games and the Internet: Fertile Ground for Cultural Change

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Source : www.technologyreview.com
Auteur : Edward Castronova
Date de l’info : 6 novembre 2014

Online games are an economic and social force. There are games for education, games for science, games for health, and games for public policy, and the commercial digital game sector remains very strong. But can games change the world? Yes. …

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